Fulltext results:
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- endering ====== 3ds Max was designed to produce "time based" animations. That is, it produces animation... this, if you playback an animation produced by a time-based tool like 3ds Max in laser, you will typica... especially if this animation is played back as a Time-based animation in BEYOND. On the other hand, if ... er of points, there is no way to produce a smooth time-based animation and there is also no way to prese
- Renderer: Laser Output @tools:lcmax
- same as the 3ds Max frame number reported on the time slider. ===== Prevent intersection flickering ==... of both check boxes is synchronized. ===== Real Time Rendering ===== Shows laser output in real time. As you create new objects in 3ds Max or move the came... tly see the result displayed on the laser in real time. This makes working with Lasershow Converter MAX
- Render Settings: Ultra-smooth rendering @tools:lcflash
- ms that create SWF files are designed to produce "time based" animations. That is, these programs produc... this, if you playback an animation produced by a time-based tool like Adobe FLASH in laser, you will ty... especially if this animation is played back as a Time-based animation in Showtime. On the other hand, i... er of points, there is no way to produce a smooth time-based animation and there is also no way to prese
- What's new @tools:lcmax
- after the release of the LD2000 platform. At the time the LD2000 SDK was the most developed of its time. However, LD2000 is now a 22-year-old platform, and w... had some drawbacks including increased rendering time, and possibly sub-optimal results. Starting with ... disappear. This change should also make rendering time slightly faster. ===== Version 4.00 ===== * G
- Renderer @tools:lcmax
- and click on the **Rotate** tool. - Move the **Time Slider** all the way to the right, to frame 100. ... At this point, you should be able to move the **Time Slider** back and forth, and see the cube rotatin... r Render Scene dialog box is presented. The last time, only one frame of the cube was rendered. This is because **Single** was selected in the **Time Output** section of the Render Scene dialog box.
- Lasershow Converter 4D Renderer @tools:lc4d
- {:tools:lc4d:step4-2.gif?nolink|}} 2. Move the **Time Slider** all the way to the right, to frame 100. ... }} At this point, you should be able to move the Time Slider back and forth, and see the box moving. {... e function automatically inserts keyframes on the timeline position where changes on objects are applied... ut) to open the render settings dialog. The last time, only one frame of the cube was rendered. This is
- What's new @tools:lc4d
- een increased by a factor of four! * Added real-time rendering capability to the plugin. This capabili... D2000 platform which was released in 1999. At the time the LD2000 SDK was the most developed of its time. However, LD2000 is now a 22-year-old platform, and w... verter 4D has undergone major revisions since the time of its initial BETA release in February 2004. The
- SWF File Requirements @tools:lcflash
- red by Lasershow Converter FLASH, but most of the time the animations that result from pressing a button... ust be a "simple movie". This means that the main timeline FLASH must contain frames -- and moreover -- ... t contain 25 * 5 = 125 frames defined on the main timeline. If "Action Scripts" are used, they can't have any influence on the timeline movie itself (i.e. "action scripts" should no
- Lasershow Converter Blender @tools:lcblender
- r is being updated constantly, so at any point in time the newest version of Blender may not be compatib... er animation to the selected cue in BEYOND, every time rendering is completed. (This can be annoying if ... r when identifying overlapping lines. Most of the time, this should be set to between 20 and 45 degrees.
- Utility: Object Filter Settings @tools:lcmax
- r when identifying overlapping lines. Most of the time, this should be set to between 20 and 45 degrees.... ls in the frame window (the one that appears each time you render a frame or animation). A value of 1.5
- Utility: Object Quick-Setup @tools:lcmax
- gs are perfect for a cube. This is one of the few times where settings can actually be called perfect an... . Normally, this is turned off to save processing time. However, in a complex object, it is necessary to
- Renderer: Line Types @tools:lcmax
- will work for most scenes. However, there will be times when you need a different combination of line ty... tion is turned off by default to save calculation time. | {{:tools:lcmax:renderer-line-types-13.jpg?nol
- Post-Render Effect: Line Types @tools:lc4d
- will work for most scenes. However, there will be times when you need a different combination of line ty... tion is turned off by default to save calculation time. | {{:tools:lc4d:postrenderline-13.jpg?&nolink|}
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- 0" in Cinema 4D ===== You might notice that the time slider in Cinema 4D starts at from 0, and works i... projected on the laser projector as you move the time slider in Cinema 4D. If you press Play in Cinema
- Tips: Fixing mysterious flickering lines @tools:lcmax
- : Fixing mysterious flickering lines ====== From time to time, Lasershow Converter MAX users have reported "mysterious flickering lines" -- that is, mysterio