Fulltext results:
- Utility: Object Point Spacing
- ====== Utility: Object Point Spacing ====== This panel allows you to control the point placement on an object-by-object basis. Although ... st scenes, it is still very useful to specify the point placement settings on an object-by-object basis. {{:tools:lcmax:object-point-spacing.png?nolink|}} **Note**: The numbers show
- Tips: Point spacing for objects
- ====== Tips: Point spacing for objects ====== Although Lasershow Converter MAX's default((For any number... ults for most scenes, it is still handy to assign point placement settings on an object-by-object basis. ... ts ===== In the New York scene below, the arrows point to lines on the buildings that have a fairly shallow angle. {{:tools:lcmax:point-spacing-for-objects-1.gif?nolink|}} The default
- Tips: Point spacing for lines
- ====== Tips: Point spacing for lines ====== ===== Variable vs. constant point density ===== The default((For any number value,... AutoSpace Distance** (shown below) place a higher point density in areas of the image that have curved lines, and a lower point density in areas of an image that have straight l
- Renderer: Ultra-smooth refresh-based rendering
- ously variable. It depends on the sample rate (in points per second) and the number of points in each frame, among other factors. Because of this, if you playba... x. The reason is that unless you set the Minimum Points setting to a fairly high number, and also ensure that none of your frames exceed that number of points, each frame that Lasershow Converter MAX creates
- Renderer: Laser Output
- ==== This tells the plugin to show the number of points in the laser frame, along with the Front-most Z-... enes with a few thousand polygons. ===== Minimum Points ===== This sets the minimum number of laser points rendered in each frame. This could be handy for kee... frame rate consistent. For example, if **Minimum points** was set to 1000 points, you would always get a
- Utility: Object Quick-Setup
- ttings|filter settings]] and [[tools:lcmax:object_point_spacing|point spacing]] are changed to settings which are typical for that object. (Of course, you can m... ers**. Sets filter to minimum (but not off). Sets point spacing for fairly sparse visible density, with a... the sphere becomes very small. In this case, the point density might need to be adjusted. Adjustment ma
- Tips: Color and path consistency
- === As was discussed in the [[tools:lcmax:object_point_spacing|Object Point Spacing]] topic, it is highly desirable for the beam path to stay consistent from o... thin an object, by using the [[tools:lcmax:object_point_spacing|Object point spacing]] panel **Beam path for this object** drop-down list. Note that whatever o
- What's new
- s. The additional information shows the number of points in the frame, as well as the Z-axis coordinates ... in, we have removed support for LD2000. From this point forward, LC-Max will only work with BEYOND. ====... with 3ds Max version 9.0 and later, the floating point calculations are more accurate. As a result, inte... max:ultra-smooth_refresh-based_rendering#optional_points_in_other_tracks_parameter|Points in other tracks
- Utility: Overview
- bject Filter Settings]] * [[tools:lcmax:object_point_spacing|Object Point Spacing]] * [[tools:lcmax:object_soft_line|Object Soft Line]] * [[tools:lcmax... or and path consistency]] * [[tools:lcmax:tips_point_spacing_for_lines|Tips: Point spacing for lines]] * [[tools:lcmax:tips_point_spacing_for_objects|Tips
- LC Max
- bject Filter Settings]] * [[tools:lcmax:Object Point Spacing|Object Point Spacing]] * [[tools:lcmax:Object Soft Line|Object Soft Line]] * [[tools:lcmax:... ra lines on cone object]]s * [[tools:lcmax:Tips Point spacing for lines|Tips: Point spacing for lines]] * [[tools:lcmax:Tips Point spacing for objects|Tips
- Tips: Scan speeds and LC MAX
- when the ILDA Test Pattern is displayed at 30,000 points per second: | {{:tools:lcmax:scan-speed-lcmax-1... Now, some people may adopt a scan speed of 30,000 points per second. In fact, this is Pangolin's suggesti... n Lasershow Converter MAX. This is usually 30,000 points per second. Lasershow Converter MAX's default<s... ooking in the picture on the [[tools:lcmax:object_point_spacing|Object Point Spacing]] topic page. =====
- Utility: Object Soft Line
- or Soft Line at line beginning** is the number of points over which fading will occur at the beginning of... nchor Soft Line at line ending** is the number of points over which fading will occur at the ending of a ... or Soft Line at round overlaps** is the number of points over which fading will occur at both the beginni... toAnchor Soft Line at corners**, is the number of points over which fading will occur at the ending of a
- Tips: Creating dust-like animations using particle systems
- .5 and 2 -- with 1.8 being a pretty good starting point, but this depends on your laser scanners. - 1.5 creates more particles but also more points - 2.0 reduces the amount of visible particles and the amount of points {{:tools:lcmax:dust-1.png|}} 4. Adjust the **Object point spacing** settings in the utility plugin. Since y
- Questions and answers
- I be worried about the laser image having so many points it flickers? ===== Flicker should not be a sign... jects, Lasershow Converter MAX may render lots of points. But in all of the scenes that Pangolin has seen... mselves out so that there really aren't that many points. ===== Can I undo my work? ===== The Undo fea... e. Two edges of the patch are compressed into two points at the poles. The other two edges meet at an "in
- Tips: Using renderable splines
- splines-5.gif?nolink|}} ===== Recommended Object point spacing settings ===== The Object quick-setup bu... splines which generally result in a lot of laser points being used. If you only have a few splines in th