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tools:lc4d:tip_beam_path_optimization

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tools:lc4d:tip_beam_path_optimization [2021/05/02 10:55]
Bob Varkevisser
tools:lc4d:tip_beam_path_optimization [2021/05/02 11:41] (current)
Bob Varkevisser [Controlling the beam path within an object]
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   * **Aggressive optimization**   * **Aggressive optimization**
  
-Pangolin has spent a long time to develop the path generation algorithms employed in Lasershow Converter 4D. Every attempt has been made to make the default option, **Keep path consistent**, work well for most objects. Therefore it is recommended that you leave this selected most of the time.+Pangolin has spent a long time to develop the path generation algorithms employed in Lasershow Converter 4D. Every attempt has been made to make the default((There is no special "Reset" function in Lasershow Converter 4D for returning to default values. Once you changed the settings you can return to the previous values simply by using Cinema 4D's **Undo** function.\\ 
 +\\ 
 +If you make changes in the **Object Tag** and you find the results unsatisfactory, simply delete the Object Tag from the **object manager** list and apply a new Object Tag. The tag can be removed by clicking on the tag icon and press the <Del> key.\\ 
 +\\ 
 +In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) option, **Keep path consistent**, work well for most objects. Therefore it is recommended that you leave this selected most of the time.
  
 However, in some animations you may notice a strange flicker or other visually disturbing effects. This can be an indication that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to try to enforce beam path consistency. You can use this even if the object is not circular or curved. However, in some animations you may notice a strange flicker or other visually disturbing effects. This can be an indication that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to try to enforce beam path consistency. You can use this even if the object is not circular or curved.
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   * [[tools:lc4d:tip_color_and_path_consitency|Tips: Color and path consistency]]   * [[tools:lc4d:tip_color_and_path_consitency|Tips: Color and path consistency]]
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 [[tools:lc4d:start|Go Back]] [[tools:lc4d:start|Go Back]]
  
tools/lc4d/tip_beam_path_optimization.1619945733.txt · Last modified: 2021/05/02 10:55 by Bob Varkevisser