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tools:lcmax:renderer

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tools:lcmax:renderer [2021/05/02 17:22]
Bob Varkevisser [Selecting the renderer]
tools:lcmax:renderer [2021/05/02 23:12] (current)
Bob Varkevisser [Rendering]
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 When you start 3ds Max, the initial screen looks something like this: When you start 3ds Max, the initial screen looks something like this:
  
-img+{{:tools:lcmax:renderer-1.png|}}
  
 Let's create a simple cube and then render it to laser using Lasershow Converter MAX. Let's create a simple cube and then render it to laser using Lasershow Converter MAX.
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 The result should look like this: The result should look like this:
  
-img+{{:tools:lcmax:renderer-2.png|}}
    
 ==== Select Lasershow Converter MAX as the renderer ==== ==== Select Lasershow Converter MAX as the renderer ====
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 The renderer is selected directly inside the **Render Scene** dialog. At the top of the window, you will see a drop-down list with the **Renderer** ,that lets you select different renderers. To select the renderer, simply select Lasershow Converter MAX Renderer as shown below. The renderer is selected directly inside the **Render Scene** dialog. At the top of the window, you will see a drop-down list with the **Renderer** ,that lets you select different renderers. To select the renderer, simply select Lasershow Converter MAX Renderer as shown below.
  
-img+{{:tools:lcmax:renderer-3.png?nolink|}}
  
 ==== Additional step needed to get materials to show up properly ==== ==== Additional step needed to get materials to show up properly ====
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 Note that the "Render Scene" dialog box has tabs on it. You can assign the renderer at the bottom of the "Common" tab. We also recommend you "unlock" the selection between the Production and Material render, and specify the "Scanline Renderer" as the Material Renderer. Note that the "Render Scene" dialog box has tabs on it. You can assign the renderer at the bottom of the "Common" tab. We also recommend you "unlock" the selection between the Production and Material render, and specify the "Scanline Renderer" as the Material Renderer.
  
-img+{{:tools:lcmax:renderer-4.png?nolink|}}
  
 **Note**: Lasershow Converter MAX can not be used as the **ActiveShade** renderer. **Note**: Lasershow Converter MAX can not be used as the **ActiveShade** renderer.
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   - By making the height the same as the width, you will be rendering scenes that take full advantage of the laser projector’s 1:1 aspect ratio. (If you are producing laser animations that will eventually be projected along with video, you should use 320-by-240 or some other combination with a 4:3 aspect ratio.)    - By making the height the same as the width, you will be rendering scenes that take full advantage of the laser projector’s 1:1 aspect ratio. (If you are producing laser animations that will eventually be projected along with video, you should use 320-by-240 or some other combination with a 4:3 aspect ratio.) 
  
-img +{{:tools:lcmax:renderer-5.png?nolink|}}
  
 **Note**: Lasershow Converter MAX does filtering calculations, corner detection calculations and curve detection calculations based on the **Output Size** settings. The default values for the filter, curve and corner settings are based on a frame window output size of 320-by-320 or 320-by-240. If you choose a different output size (such as 640-by-480), this may require you to change Lasershow Converter MAX's filter, corner and curve settings. **Note**: Lasershow Converter MAX does filtering calculations, corner detection calculations and curve detection calculations based on the **Output Size** settings. The default values for the filter, curve and corner settings are based on a frame window output size of 320-by-320 or 320-by-240. If you choose a different output size (such as 640-by-480), this may require you to change Lasershow Converter MAX's filter, corner and curve settings.
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 ==== Rendering ==== ==== Rendering ====
  
-Now that a few default settings have been set, normal operation can begin. Here is the Lasershow Converter MAX control screen. You will see a number of options that will be discussed in more detail later. For most scenes, these default options will be fine.+Now that a few default settings have been set, normal operation can begin. Here is the Lasershow Converter MAX control screen. You will see a number of options that will be discussed in more detail later. For most scenes, these default((For any number value, you can return to the Lasershow Converter MAX default value by right-clicking on the up/down arrow: \\ {{:tools:lcmax:default_right-click.gif?nolink|}} \\ For non-numeric values, such as option buttons, check boxes, and drop-down lists, you cannot automatically return to the Lasershow Converter MAX default values. However, the pictures in this help file usually depict the default values, so you can reference the appropriate picture and manually set the default value.)) options will be fine.
  
-IMG+{{:tools:lcmax:renderer-6.png?nolink|}}
  
 ==== Click Render to see the results ==== ==== Click Render to see the results ====
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 To see the rendered results, simply click the **Render** button to see the resulting cube outline. The result can be seen below: To see the rendered results, simply click the **Render** button to see the resulting cube outline. The result can be seen below:
  
-IMG+{{:tools:lcmax:renderer-7.png|}}
  
 ===== Step 3: Rendering an animation ===== ===== Step 3: Rendering an animation =====
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 At this point, you should be able to move the **Time Slider** back and forth, and see the cube rotating. At this point, you should be able to move the **Time Slider** back and forth, and see the cube rotating.
  
-IMG+{{:tools:lcmax:renderer-8.png|}}
  
 ==== Generate animation frames ==== ==== Generate animation frames ====
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 The last time, only one frame of the cube was rendered. This is because **Single** was selected in the **Time Output** section of the Render Scene dialog box. In this case, we want to create the full 100-frame animation, so select **Active Time Segment: 0 to 100**. Once this has been done, press the **Render** button. You will see each frame in the 100-frame animation as it is rendered. The last time, only one frame of the cube was rendered. This is because **Single** was selected in the **Time Output** section of the Render Scene dialog box. In this case, we want to create the full 100-frame animation, so select **Active Time Segment: 0 to 100**. Once this has been done, press the **Render** button. You will see each frame in the 100-frame animation as it is rendered.
  
-IMG+{{:tools:lcmax:renderer-9.png|}}
  
 ==== Annoying "warning" message ==== ==== Annoying "warning" message ====
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 Simply click "Yes" to render the scene anyway. Simply click "Yes" to render the scene anyway.
  
-IMG+{{:tools:lcmax:renderer-10.png?nolink|}}
  
 ===== Step 4: Viewing an animation, and sending it to BEYOND ===== ===== Step 4: Viewing an animation, and sending it to BEYOND =====
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 Once you have clicked on the Utilities tab, then click on the **Lasershow Converter MAX** button. This displays the Lasershow Converter MAX utility control screen, which allows you to view and save the animation, and also to control advanced aspects of Lasershow Converter MAX. (This screen is shown in the lower right hand corner below.) Once you have clicked on the Utilities tab, then click on the **Lasershow Converter MAX** button. This displays the Lasershow Converter MAX utility control screen, which allows you to view and save the animation, and also to control advanced aspects of Lasershow Converter MAX. (This screen is shown in the lower right hand corner below.)
  
-IMG+{{:tools:lcmax:renderer-11.png|}}
  
 Just below the preview window in the utility plugin, you will see a check box called **Show Laser Output**. When this is checked, laser output will be shown on the laser projector in real time. Just below the preview window in the utility plugin, you will see a check box called **Show Laser Output**. When this is checked, laser output will be shown on the laser projector in real time.
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 4. Select the **Rendering** tab on the main 3ds Max screen, and then click **Render Scene**. 4. Select the **Rendering** tab on the main 3ds Max screen, and then click **Render Scene**.
  
-5. Set some default settings such as the frame window **Output Size** and the length of animation you want rendered.+5. Set some default<sup>[[#fn__1|1)]]</sup> settings such as the frame window **Output Size** and the length of animation you want rendered.
  
 6. Click the **Render** button to create the animation. 6. Click the **Render** button to create the animation.
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 ==== Viewing and saving the animation ==== ==== Viewing and saving the animation ====
  
-  7. Click on the **Utilities** tab, then click the **Lasershow Converter MAX button**. (If you do not see Lasershow Converter MAX in the list of utilities, then you must [[tools:lcmax:instal|install it by following these instructions.]]) +7. Click on the **Utilities** tab, then click the **Lasershow Converter MAX button**. (If you do not see Lasershow Converter MAX in the list of utilities, then you must [[tools:lcmax:instal|install it by following these instructions.]]) 
-  8. Press **Play** to view the resulting animation in laser light, and **Send to BEYOND** to save the animation.+ 
 +8. Press **Play** to view the resulting animation in laser light, and **Send to BEYOND** to save the animation.
  
 ---- ----
 [[tools:lcmax:|Go Back]] [[tools:lcmax:|Go Back]]
  
tools/lcmax/renderer.1619968926.txt · Last modified: 2021/05/02 17:22 by Bob Varkevisser