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tools:lcmax:tips_importing_artwork [2021/05/03 12:05] Bob Varkevisser created |
tools:lcmax:tips_importing_artwork [2021/05/03 12:08] (current) Bob Varkevisser |
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1. Select the **File/ | 1. Select the **File/ | ||
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2. Use the file filter to select the type of file that you want to import. In the picture below, AI format is selected. | 2. Use the file filter to select the type of file that you want to import. In the picture below, AI format is selected. | ||
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3. Select the file from the file dialog, and press OK. | 3. Select the file from the file dialog, and press OK. | ||
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4. A message box asks whether you want to merge this file with the existing scene, or completely replace it. Usually you should choose " | 4. A message box asks whether you want to merge this file with the existing scene, or completely replace it. Usually you should choose " | ||
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5A. (for Adobe Illustrator AI ) | 5A. (for Adobe Illustrator AI ) | ||
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A message box asks if you want to import this as a single object or multiple objects. Either option will work. However, the " | A message box asks if you want to import this as a single object or multiple objects. Either option will work. However, the " | ||
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5B. (for AutoCAD DXF). | 5B. (for AutoCAD DXF). | ||
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An **Import DXF File** dialog box comes up. Most of the time, the default settings should be used. For more information about these options, see the 3ds Max help file. | An **Import DXF File** dialog box comes up. Most of the time, the default settings should be used. For more information about these options, see the 3ds Max help file. | ||
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6. The file will now be imported into the top view. However, it may be out of sight. Therefore it is best to press the **Zoom Extents** All button on the lower right hand corner of 3ds Max. | 6. The file will now be imported into the top view. However, it may be out of sight. Therefore it is best to press the **Zoom Extents** All button on the lower right hand corner of 3ds Max. | ||
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7. The object or objects are automatically selected. From the **Modify** tab, select the **Renderable** checkbox, and set the **Thickness** as close to zero as possible by manually entering 0.001. If more than one object was imported, you must select each object separately and do this. | 7. The object or objects are automatically selected. From the **Modify** tab, select the **Renderable** checkbox, and set the **Thickness** as close to zero as possible by manually entering 0.001. If more than one object was imported, you must select each object separately and do this. | ||
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8. Select all objects by using the **Edit/ | 8. Select all objects by using the **Edit/ | ||
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9. Go to the Lasershow Converter MAX utility plug-in, **Object Quick-Setup** panel. Click on one of the two spline buttons, to assign preset default settings to the selected objects. | 9. Go to the Lasershow Converter MAX utility plug-in, **Object Quick-Setup** panel. Click on one of the two spline buttons, to assign preset default settings to the selected objects. | ||
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10. Render a single frame with Lasershow Converter MAX. Later you can render an entire animation sequence. For now, it is best to view the laser output, and adjust the Lasershow Converter MAX settings as needed, to get the best results. | 10. Render a single frame with Lasershow Converter MAX. Later you can render an entire animation sequence. For now, it is best to view the laser output, and adjust the Lasershow Converter MAX settings as needed, to get the best results. |