Fulltext results:
- Utility: Object Line Color
- ====== Utility: Object Line Color ====== This panel allows you to control the colors generated on an object-by-object basis. It also allows you to control the color of intersecting lines. {{:tools:lcmax:object-line-color-1.png?nolink|IMG}} ===== Assigning li
- Utility: About object settings
- ====== Utility: About object settings ====== The Lasershow Converter MAX utility panels allow you to specify settings on an object-by-object basis. You will need to do this if each object requires a different setting for optimal display. For exam
- Utility: Object Line Types
- ====== Utility: Object Line Types ====== This allows you to set the [[tools:lcmax:line_types|line types]] on an object-by-object basis. {{:tools:lcmax:object-line-types-1.png?nolink|}} ===== Assigning line types ===== To assign lin
- Tips: Color and path consistency
- ency ===== As was discussed in the [[tools:lcmax:object_point_spacing|Object Point Spacing]] topic, it is highly desirable for the beam path to stay consistent f... s are drawn -- in other words, the beam path from object to object. If on the first frame, object A was drawn first and object B was drawn last, but on the secon
- Utility: Object Quick-Setup
- ====== Utility: Object Quick-Setup ====== Each 3ds Max object can have its own laser parameters. For example, a cube may need v... s soon as you click the button, the [[tools:lcmax:object_line_types|line types,]] [[tools:lcmax:object_filter_settings|filter settings]] and [[tools:lcmax:object_
- Renderer: Line Types
- Creates a line that surrounds the boundary of the object, from the current viewpoint. | {{:tools:lcmax:r... er-line-types-3.gif?nolink|}} | | Original shaded object | **Silhouette** | ===== Silhouette + Folds ====... Creates a line the surrounds the boundary of the object, and also creates any lines as a result of folds in the object. | {{:tools:lcmax:renderer-line-types-4.gif?noli
- Utility: Object Point Spacing
- ====== Utility: Object Point Spacing ====== This panel allows you to control the point placement on an object-by-object basis. Although the default((For any number value, you can return to the Lasershow Converter MA... ful to specify the point placement settings on an object-by-object basis. {{:tools:lcmax:object-point-spa
- LC Max
- Preview|Laser Preview]] * [[tools:lcmax:About object settings|About object settings]] * [[tools:lcmax:Object Quick-Setup|Object Quick-Setup]] * [[tools:lcmax:Object Line Types|Object Line Types]] * [[tools:lc
- Questions and answers
- cts** and **Surface Intersections within the same object** unless they are needed. These options will slow... k like a cube. The more faces, the smoother your object(s) will look. ===== Should I be worried about th... )) for instructions. To return to defaults for an object, it may be easiest to use the [[tools:lcmax:object_quick-setup|Object Quick-Setup]] panel, to select a de
- Utility: Overview
- _preview|Laser Preview]] * [[tools:lcmax:about_object_settings|About object settings]] * [[tools:lcmax:object_quick-setup|Object Quick-Setup]] * [[tools:lcmax:object_line_types|Object Line Types]] * [[tools:lc
- What's new
- dy when using Beam Brush. * Added [[tools:lcmax:object_soft_line|Soft Line]] capability to both the Util... is allows you to create faded line endings on any object independently. In order to do faded line endings ... b-optimal visual results. * Added [[tools:lcmax:object_beam_brush|Beam Brush]] capability to both the Ut... g-in]]. Now you can apply multiple contours to an object or even part of an object. * Added support for
- Tips: Using renderable splines
- Tips: Using renderable splines ====== One of the object types that Lasershow Converter MAX can render is ... an be used to control camera paths and to control object manipulations. In addition, splines can be made r... an produce a visible outline.)). This is a "shape object" in 3ds Max that you can use to draw freeform obj... s. Lasershow Converter MAX will render any shape object as long as it has its **Renderable** property ena
- Contour axis
- ===== Contour axis ====== With the [[tools:lcmax:object_line_types|Object line types]] panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera's) X, Y or ... ture and manually set the default value.)) is the object’s Z-axis. ===== Object X, Y, Z ===== | {{:tools:
- Tips: Using MAX-defined
- ral, this means the edges that you usually see an object showing when a 3ds Max viewport is set to "wirefr... ckly create a geometric, or high-tech look of the object. But in addition to simple geometric looks, you c... se you always wanted to show certain lines on the object in order to illustrate a particular feature that ... an be used to control camera paths and to control object manipulations. In addition, splines can be made r
- Utility: Object Soft Line
- ====== Utility: Object Soft Line ====== This panel allows you to control the Soft Line Endings (faded beginnings and endings of lines), on an object-by-object basis. Although the default((For any number value, you can return to the Lasershow Converter MA... ry useful to specify the Soft Line settings on an object-by-object basis. {{:tools:lcmax:object-soft-line