Fulltext results:
- Utility: Object Line Color
- ====== Utility: Object Line Color ====== This panel allows you to control the colors generated on an object-by-object basis. It also allows you to control the color of intersecting lines. {{:tools:lcmax:object-line-color-1.png?nolink|IMG}} ===== Assigning li
- Utility: Object Line Types
- ====== Utility: Object Line Types ====== This allows you to set the [[tools:lcmax:line_types|line types]] on an object-by-object basis. {{:tools:lcmax:object-line-types-1.png?nolink|}} ===== Assigning line types ===== To assign lin
- Utility: About object settings
- ====== Utility: About object settings ====== The Lasershow Converter MAX utility panels allow you to specify settings on an object-by-object basis. You will need to do this if each object requires a different setting for optimal display. For exam
- Tips: Color and path consistency
- ency ===== As was discussed in the [[tools:lcmax:object_point_spacing|Object Point Spacing]] topic, it is highly desirable for the beam path to stay consistent f... ained by using several techniques. ===== Drawing objects in order ===== The first way that Lasershow Con... consistency is by controlling the order that the objects are drawn -- in other words, the beam path from
- Renderer: Line Types
- *Crease** * **Surface Intersections with other objects** These line types will work for most scenes. H... Creates a line that surrounds the boundary of the object, from the current viewpoint. | {{:tools:lcmax:r... er-line-types-3.gif?nolink|}} | | Original shaded object | **Silhouette** | ===== Silhouette + Folds ====... Creates a line the surrounds the boundary of the object, and also creates any lines as a result of folds
- Utility: Object Quick-Setup
- ====== Utility: Object Quick-Setup ====== Each 3ds Max object can have its own laser parameters. For example, a cube may need v... . This panel lets you quickly choose from common objects. As soon as you click the button, the [[tools:lcmax:object_line_types|line types,]] [[tools:lcmax:object_fil
- Utility: Object Point Spacing
- ====== Utility: Object Point Spacing ====== This panel allows you to control the point placement on an object-by-object basis. Although the default((For any number value, you can return to the Lasershow Converter MA... ful to specify the point placement settings on an object-by-object basis. {{:tools:lcmax:object-point-spa
- Tips: Point spacing for objects
- ====== Tips: Point spacing for objects ====== Although Lasershow Converter MAX's default((For any number ... ll handy to assign point placement settings on an object-by-object basis. Below you will find some suggested settings for various scenes. ===== Settings for cubes and rectangular objects ===== In the New York scene below, the arrows p
- What's new
- dy when using Beam Brush. * Added [[tools:lcmax:object_soft_line|Soft Line]] capability to both the Util... is allows you to create faded line endings on any object independently. In order to do faded line endings ... b-optimal visual results. * Added [[tools:lcmax:object_beam_brush|Beam Brush]] capability to both the Ut... g-in]]. Now you can apply multiple contours to an object or even part of an object. * Added support for
- Questions and answers
- , don't select **Surface Intersections with other objects** and **Surface Intersections within the same object** unless they are needed. These options will slow d... k like a cube. The more faces, the smoother your object(s) will look. ===== Should I be worried about th... be a significant problem. If your scene has many objects, Lasershow Converter MAX may render lots of poin
- LC Max
- ty plug-in lets you adjust aspects of how 3ds Max objects will be drawn by the renderer. Click one of the ... Preview|Laser Preview]] * [[tools:lcmax:About object settings|About object settings]] * [[tools:lcmax:Object Quick-Setup|Object Quick-Setup]] * [[tools:lcmax:Object Line Type
- Tips: Using renderable splines
- Tips: Using renderable splines ====== One of the object types that Lasershow Converter MAX can render is ... **spline model** is defined as: "Representing 3-D objects as surfaces made up of mathematically derived cu... an be used to control camera paths and to control object manipulations. In addition, splines can be made r... an produce a visible outline.)). This is a "shape object" in 3ds Max that you can use to draw freeform obj
- Utility: Overview
- _preview|Laser Preview]] * [[tools:lcmax:about_object_settings|About object settings]] * [[tools:lcmax:object_quick-setup|Object Quick-Setup]] * [[tools:lcmax:object_line_types|Object Line Types]] * [[tools:lc
- Contour axis
- ===== Contour axis ====== With the [[tools:lcmax:object_line_types|Object line types]] panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera's) X, Y or ... ture and manually set the default value.)) is the object’s Z-axis. ===== Object X, Y, Z ===== | {{:tools:
- Tips: Using MAX-defined
- ral, this means the edges that you usually see an object showing when a 3ds Max viewport is set to "wirefr... ckly create a geometric, or high-tech look of the object. But in addition to simple geometric looks, you c... se you always wanted to show certain lines on the object in order to illustrate a particular feature that ... **spline model** is defined as: "Representing 3-D objects as surfaces made up of mathematically derived cu