Fulltext results:
- Lasershow Converter Blender @tools:lcblender
- cene, unless those settings are overridden at the Object level, or, for Grease Pencil objects, the layer l... Creates a line that surrounds the boundary of the object, from the current viewpoint. * **Silhouette: ... Creates a line the surrounds the boundary of the object, and also creates any lines as a result of folds in the object. * **Silhouette: None** - no lines are genera
- LC Max @tools:lcmax
- Preview|Laser Preview]] * [[tools:lcmax:About object settings|About object settings]] * [[tools:lcmax:Object Quick-Setup|Object Quick-Setup]] * [[tools:lcmax:Object Line Types|Object Line Types]] * [[tools:lc
- LC Flash @tools:lcflash
- n]] * [[tools:lcflash:tutorial#step_4select_an_object|Step 4: Select an object]] * [[tools:lcflash:tutorial#step_5expand_the_objects_library|Step 5: Expanding the Object Library panel]] * [[tools:lcflash:tutorial#step_6change_the_color_of_an_object|Step 6: Change the color of an object]] * [[to
- LC4D @tools:lc4d
- of two plug-ins for Cinema 4D: A Renderer and an Object Tag. Each plug-in is explained below: ===== Tuto... ws smooth out the beam path derived from a coarse object. * [[tools:lc4d:render Laser Output|Laser Outp... to this help file. ===== Lasershow Converter 4D Object Tag ===== The object tag plug-in lets you adjust aspects of how Cinema 4D objects will be drawn by the r
- Utility: Object Point Spacing @tools:lcmax
- ====== Utility: Object Point Spacing ====== This panel allows you to control the point placement on an object-by-object basis. Although the default((For any number value, you can return to the Lasershow Converter MA... ful to specify the point placement settings on an object-by-object basis. {{:tools:lcmax:object-point-spa
- Renderer: Line Types @tools:lcmax
- Creates a line that surrounds the boundary of the object, from the current viewpoint. | {{:tools:lcmax:r... er-line-types-3.gif?nolink|}} | | Original shaded object | **Silhouette** | ===== Silhouette + Folds ====... Creates a line the surrounds the boundary of the object, and also creates any lines as a result of folds in the object. | {{:tools:lcmax:renderer-line-types-4.gif?noli
- What's new @tools:lcmax
- dy when using Beam Brush. * Added [[tools:lcmax:object_soft_line|Soft Line]] capability to both the Util... is allows you to create faded line endings on any object independently. In order to do faded line endings ... b-optimal visual results. * Added [[tools:lcmax:object_beam_brush|Beam Brush]] capability to both the Ut... g-in]]. Now you can apply multiple contours to an object or even part of an object. * Added support for
- Tips: Fixing extra lines on cone objects @tools:lcmax
- ixing extra lines on cone objects ===== The Cone object in 3ds Max is very versatile. It offers the abili... The second solution is to check the [[tools:lcmax:object_line_types|Prevent Errant Lines]] check box in the [[tools:lcmax:object_line_types|Line Types]] panel of the Utility port... olink|}} ===== See Also ===== * [[tools:lcmax:object_line_types|Utility: Line Types]] ---- [[tools:lc
- Tips: Creating dust-like animations using particle systems @tools:lcmax
- ghly following these steps: 1. Use the **Spray** object in 3ds Max, and make sure the "particle size" set... is simply too small...) 2. Select the **Spray** object, and then go to the Utility plugin within Lasersh... s {{:tools:lcmax:dust-1.png|}} 4. Adjust the **Object point spacing** settings in the utility plugin. S
- Tips: Using renderable splines @tools:lcmax
- Tips: Using renderable splines ====== One of the object types that Lasershow Converter MAX can render is ... an be used to control camera paths and to control object manipulations. In addition, splines can be made r... an produce a visible outline.)). This is a "shape object" in 3ds Max that you can use to draw freeform obj... s. Lasershow Converter MAX will render any shape object as long as it has its **Renderable** property ena
- Tips: Point spacing for objects @tools:lcmax
- ll handy to assign point placement settings on an object-by-object basis. Below you will find some suggested settings for various scenes. ===== Settings for cube... ers. There are two ways to make a coarsely meshed object always produce a round outline. One way is to se... **Curve detect** is set to a value of 50. With an object like this coarsely defined sphere, there will be
- Tips: Importing artwork @tools:lcmax
- e box asks if you want to import this as a single object or multiple objects. Either option will work. How... ser point placement settings differently for each object if desired. {{:tools:lcmax:import-artwork-4.gif?... ools:lcmax:import-artwork-6.gif?nolink|}} 7. The object or objects are automatically selected. From the *... ible by manually entering 0.001. If more than one object was imported, you must select each object separat
- Tips: Using MAX-defined @tools:lcmax
- ral, this means the edges that you usually see an object showing when a 3ds Max viewport is set to "wirefr... ckly create a geometric, or high-tech look of the object. But in addition to simple geometric looks, you c... se you always wanted to show certain lines on the object in order to illustrate a particular feature that ... an be used to control camera paths and to control object manipulations. In addition, splines can be made r
- Utility: Object Line Color @tools:lcmax
- ====== Utility: Object Line Color ====== This panel allows you to control the colors generated on an object-by-object basis. It also allows you to control the color of intersecting lines. {{:tools:lcmax:object-line-color-1.png?nolink|IMG}} ===== Assigning li
- Contour axis @tools:lcmax
- ===== Contour axis ====== With the [[tools:lcmax:object_line_types|Object line types]] panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera's) X, Y or ... ture and manually set the default value.)) is the object’s Z-axis. ===== Object X, Y, Z ===== | {{:tools: